Then, you can click the Auto-set button in the diagonal. The first row contains the animations that play when one hand is doing a gesture, but the other hand is doing a gesture that doesn’t exist (i.e. To make the CGE Editor display the previews, drag and drop your avatar to the Preview setup field at the top.įill the first row completely. To assign animations with hand gestures, Drag and drop animation clips from your Project view to the slots in CGE Editor. This can cost a little bit of performance, so click the Activate Viewer button to toggle it on and off.įor more information, see AnimationViewer manual Create a new set of face expressions Move your scene camera to better see your avatar. You can now see previews of your animations inside your Project view. In the Animator component, click the vertical dots on the right ⋮ and click Haï AnimationViewer. Select your avatar which contains your Animator. Visualize your animation files and preview using AnimationViewer Select the Default object which contains a Combo Gesture Activity component, then click the Open editor button in the Inspector to open the CGE Editor. Right-click on the newly inserted prefab and click Unpack prefab completely. Set up the prefab and open the CGE EditorĪdd the prefab to the scene located in Assets/Hai/ComboGesture/ComboGestureExpressions.prefab. I will try to provide help on the #cge channel when I can. What’s new in V2?įind out what’s new in V2. Remove the preview dummy in the scene, they are no longer needed. You can now install ComboGestureExpressions.
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